New player.

-------------------------------- The Beginning ---------------------------------
         Infinite nothingness. Smooth gray surface below, empty dull-blue sky
  +-- above. Silence, complete silence...
  |   Exits: east south
Mym is standing here.
Johanne is standing here.
A chair is here.
cp prompt on
Prompts are now on.
^L
> look

-------------------------------- The Beginning ---------------------------------
         Infinite nothingness. Smooth gray surface below, empty dull-blue sky
  +-- above. Silence, complete silence...
  |   Exits: east south
Mym is standing here.
Johanne is standing here.
A chair is here.
>
A guest leaves east.
>
A guest has arrived from the east.
>
^L
> look

-------------------------------- The Beginning ---------------------------------
         Infinite nothingness. Smooth gray surface below, empty dull-blue sky
  +-- above. Silence, complete silence...
  |   Exits: east south
Mym is standing here.
Johanne is standing here.
A chair is here.
> what
No such command: 'what'. (Type 'help' for help.)
> help
Basic information:

Type "commands" for a list of all commands. Most of them should have help
available by typing "help <command>".

The following help topics might be useful:
  help info:objref
>
Tetra has arrived from the south.
> bye
No such command: 'bye'. (Type 'help' for help.)
>
Tetra says "Need any help, just ask."
> good buy
No such command: 'good'. (Type 'help' for help.)
> help exit
No help entry for 'exit'.
Your keyword has been logged.
> run away
No such command: 'run'. (Type 'help' for help.)
> lo

-------------------------------- The Beginning ---------------------------------
         Infinite nothingness. Smooth gray surface below, empty dull-blue sky
  +-- above. Silence, complete silence...
  |   Exits: east south
Mym is standing here.
Johanne is standing here.
A chair is here.
A guest (connected) is standing here.
Tetra (connected) is standing here.
> sleep
You lie down and falls asleep.
> night
No such command: 'night'. (Type 'help' for help.)
> i don't want no stinking commands command!
No such command: 'i'. (Type 'help' for help.)
> look at me.
In your dreams, or what?
> yes.
No such command: 'yes'. (Type 'help' for help.)
> pay attention.
No such command: 'pay'. (Type 'help' for help.)
> frustrating.
No such command: 'frustrating'. (Type 'help' for help.)
> don't you understand.
No such command: 'don'. (Type 'help' for help.)
> look
In your dreams, or what?
> awake
No such command: 'awake'. (Type 'help' for help.)
> wake
You wake up.
> awake
You can't wake up while you're sitting.
> look

-------------------------------- The Beginning ---------------------------------
         Infinite nothingness. Smooth gray surface below, empty dull-blue sky
  +-- above. Silence, complete silence...
  |   Exits: east south
Mym is standing here.
Johanne is standing here.
A chair is here.
A guest (connected) is standing here.
Tetra (connected) is standing here.
> where am i
No such command: 'where'. (Type 'help' for help.)
> commands
The commands available to you are:
alias     drop      give      north     report    sleep     think
close     east      go        northeast return    socials   title
commands  echo      help      northwest review    south     up
cpref     emote     inventory open      say       southeast wake
display   enter     leave     put       sit       southwest west
down      get       look      quit      skills    stand     who
>
[ Tetra has connected. ]
> look

-------------------------------- The Beginning ---------------------------------
         Infinite nothingness. Smooth gray surface below, empty dull-blue sky
  +-- above. Silence, complete silence...
  |   Exits: east south
Mym is standing here.
Johanne is standing here.
A chair is here.
Tetra (connected) is standing here.
> inv
You are carrying:
  Nothing.
> get chair
You stand up.
You get a chair.
> look

-------------------------------- The Beginning ---------------------------------
         Infinite nothingness. Smooth gray surface below, empty dull-blue sky
  +-- above. Silence, complete silence...
  |   Exits: east south
Mym is standing here.
Johanne is standing here.
Tetra (connected) is standing here.
> inv
You are carrying:
  a chair
>
Tetra makes a peculiar gesture and a chair appears in his hand.
>
Tetra drops a chair.
>
Tetra sits down on a chair.
> commands
The commands available to you are:
alias     drop      give      north     report    sleep     think
close     east      go        northeast return    socials   title
commands  echo      help      northwest review    south     up
cpref     emote     inventory open      say       southeast wake
display   enter     leave     put       sit       southwest west
down      get       look      quit      skills    stand     who
> commands -a
The commands available to you are:
alias      down       give         read     report     south      wake
close      drop       go         north      return     southeast    awaken
commands   east       help       northeast  review       se       west
cpref      echo       inventory    ne       say        southwest  who
  config   emote      leave      northwest    '          sw
  toggles    :          out        nw       sit        stand
display    enter        exit     open       skills     think
  show     get        look       put        sleep      title
  brandish   take       examine  quit       socials    up
> inv
You are carrying:
  a chair
> e
You leave east.

------------------------------------ A room ------------------------------------
         You are in an unfinished room.
--+
      Exits: west
Tyr is standing here.
25 horses are here.
The broken pieces of a table are here.
>
Tetra has arrived from the west.
> get horses
You get a horse.
You get a horse.
You get a horse.
You get a horse.
You get a horse.
You get a horse.
You get a horse.
You get a horse.
You get a horse.
You get a horse.
You get a horse.
You get a horse.
You get a horse.
You get a horse.
You get a horse.
You get a horse.
You get a horse.
You get a horse.
You get a horse.
You get a horse.
You get a horse.
You get a horse.
You get a horse.
You get a horse.
You get a horse.
>
You try to carry too much!
You drop a chair.
You drop a horse.
You drop a horse.
You drop a horse.
You drop a horse.
You drop a horse.
You drop a horse.
You drop a horse.
You drop a horse.
You drop a horse.
You drop a horse.
You drop a horse.
You drop a horse.
You drop a horse.
You drop a horse.
You drop a horse.
You drop a horse.
You drop a horse.
You drop a horse.
You drop a horse.
You drop a horse.
You drop a horse.
You drop a horse.
You drop a horse.
You drop a horse.
You drop a horse.
>
You try to carry too much!
>
You try to carry too much!
>
You try to carry too much!
>
You try to carry too much!
>
You try to carry too much!
>
You try to carry too much!
>
You try to carry too much!
>
You try to carry too much!
>
You try to carry too much!
>
You try to carry too much!
>
You try to carry too much!
>
You try to carry too much!
>
You try to carry too much!
>
You try to carry too much!
>
You try to carry too much!
>
You try to carry too much!
>
You try to carry too much!
>
You try to carry too much!
>
You try to carry too much!
>
You try to carry too much!
>
You try to carry too much!
>
You try to carry too much!
>
You try to carry too much!
>
You try to carry too much!
> inv
You are carrying:
  Nothing.
> look

------------------------------------ A room ------------------------------------
         You are in an unfinished room.
--+
      Exits: west
Tyr is standing here.
The broken pieces of a table are here.
Tetra (connected) is standing here.
A chair is here.
25 horses are here.
> get chair
You get a chair.
> get 3 horses
You don't see any "3 hors" here.
> get horse horse
You don't see a "horse horse" here.
> get horse, horse, horse
You get a horse.
Try asking nicely.
You try to carry too much!
You drop a chair.
You drop a horse.
> inv
You are carrying:
  Nothing.
> get chair
You get a chair.
> get horse
You get a horse.
You try to carry too much!
You drop a chair.
You drop a horse.
> get chair
You get a chair.
> mount horse
No such command: 'mount'. (Type 'help' for help.)
> comm
The commands available to you are:
alias     drop      give      north     report    sleep     think
close     east      go        northeast return    socials   title
commands  echo      help      northwest review    south     up
cpref     emote     inventory open      say       southeast wake
display   enter     leave     put       sit       southwest west
down      get       look      quit      skills    stand     who
> ride horse
No such command: 'ride'. (Type 'help' for help.)
> sit chair
You don't see a "chair" here.
> put chair. sit chair.
You don't see a "chair. sit chair." here.
> skills
You have the following skills:
[ Errors occurred while processing your command: ]
# Undefined subroutine MObject::do_multicol called.
File 'Alpha:Documents:MUDs:mpMUD:modules:skills.mod'; Line 35

> inv
You are carrying:
  a chair
> put chair
You can't put a chair.
> drop a chair
You don't have an "a chair".
>
No such command: '['. (Type 'help' for help.)
> !
No such command: '['. (Type 'help' for help.)
> drop a chair.
You don't have a " chair.".
> drop a chair
You don't have a " chair".
> drop achair
You don't have an "achair".
> drop a;chair
You drop you.
No such command: 'chair'. (Type 'help' for help.)
> drop a;chair
What object?
>
Hey! Wake up!
>
Tetra gets you.

----------------------------------- On Tetra -----------------------------------
         MISSING I-DESC
  +
      Exits: None.
2 horses are here.
>
Tetra leaves west.

----------------------------------- On Tetra -----------------------------------
         MISSING I-DESC
  +
      Exits: None.
2 horses are here.
Tetra has arrived from the east.
>
Tetra leaves south.

----------------------------------- On Tetra -----------------------------------
         MISSING I-DESC
  +
      Exits: None.
2 horses are here.
Tetra has arrived from the north.
>
Tetra drops a horse.
Tetra drops a horse.
Tetra drops you.

------------------------------------ A room ------------------------------------
  |      This room is very bare, with plain white walls, and two chairs as the
  +   only furniture. It is very quiet.
      Exits: north
2 chairs are here.
Tetra (connected) is standing here.
2 horses are here.
>
Tetra gets a horse.
>
Tetra gets a horse.
>
Tetra drops a horse.
Tetra drops a horse.
>
Tetra leaves north.
>
Eliza has arrived from the north.
>
Tetra forces Eliza to 'sit'.
Eliza sits down on a chair.
>
Eliza gets off a chair and stand up.
Eliza leaves north.
>
Eliza has arrived from the north.
> inv
You are carrying:
  a chair
> drop a;chair
What object?
> drop a
What object?
> chair
No such command: 'chair'. (Type 'help' for help.)
>
No such command: '['. (Type 'help' for help.)
> dorp a
No such command: 'dorp'. (Type 'help' for help.)
> drop a
What object?
> chair
No such command: 'chair'. (Type 'help' for help.)
> the chair
No such command: 'the'. (Type 'help' for help.)
> a chair
Deleted alias.
> drop it.
You don't have an "it.".
> !
You drop you.
> a chair
Deleted alias.
> the chair
> drop it
You drop a chair.
> an chair
>
[ Eliza has connected. ]
>
Eliza smiles at you.
> inv
You are carrying:
  Nothing.
> look

------------------------------------ A room ------------------------------------
  |      This room is very bare, with plain white walls, and two chairs as the
  +   only furniture. It is very quiet.
      Exits: north
3 chairs are here.
2 horses are here.
Eliza (connected) is standing here.
> get eliza.
You get Eliza.
>
You try to carry too much!
You drop Eliza.
> get walls
You don't see any "wall" here.
> take room.
[ Errors occurred while processing your command: ]
# Can't call method "voluntary_carry" without a package or object reference.
File 'Alpha:Documents:MUDs:mpMUD:modules:objects.mod'; Line 204

> take car.
You don't see a "car" here.
> take room.
[ Errors occurred while processing your command: ]
# Can't call method "voluntary_carry" without a package or object reference.
File 'Alpha:Documents:MUDs:mpMUD:modules:objects.mod'; Line 204

> take hee.
You don't see a "hee" here.
> take guest.
You get you.
[ Errors occurred while processing your command: ]
# can't move #104 into #104: would cause containership loop
File ':engine:MObject.pm'; Line 204

>


..........................



*P*> e e
You leave east.

[P: room] -------------------------- A room ------------------- [N: room.second]
         You are in an unfinished room.
--+
      Exits: west
Tyr is standing here.
25 horses are here.
A table is here.
A chair is here.
*P*> disp chair
You can't display a chair.
*P*> show
What object?
*P*> sys
mpMUD running on Perl 5.004 on 'MacOS'.
This MUD is called 'mpMUD'.
Data::Dumper is being used for storing structures.
2 scheduled tasks.
51 objects in memory.
Main loop speed: 52.68 iters/sec
Current time: 20651d23h45m22.8s
*P*> help S
No help entry for 'S'.
Your keyword has been logged.
[[ KEYWORD: help 'S' ]]
*P*> help :
There is no such help file.
*P*> help emote
More than one help entry matched your keyword. Please choose one:
  help info:socials
  help command:emote
*P*> help comm:emote
There is no such help file.
*P*> help command:emote
- Command 'emote'
Also known as: :
Requires:
This command allows you to describe actions that you perform. It has no effect
on the world, and if your phrase contains a word which is considered to be an
attempt to fool someone into thinking it's an actual game message, your message
will be enclosed in parentheses.

Examples:
> emote smiles
Marn smiles.
> emote punches you
(Marn punches you.)
> emote looks around worriedly. You wonder why.
Marn looks around worriedly. You wonder why.
*P*>
[[ (PC) Tetra loads module communication ]]
[[ Unloading module 'communication'... ]]
[[ Loading module 'communication'... ]]
*P*> loo

[P: room] -------------------------- A room ------------------- [N: room.second]
         You are in an unfinished room.
--+
      Exits: west
Tyr is standing here.
25 horses are here.
A table is here.
A chair is here.
*P*> inv
You are carrying:
  Nothing.
*P*> get table;chair.
You get a table.
No such command: 'chair'. (Type 'help' for help.)
[[ KEYWORD: command 'chair' ]]
Tetra has arrived from the west.
*P*> get chair
You get a chair.
*P*> drop table and chair.
You drop a table.
You drop a chair.
*P*>
Tetra sits down on a table.
*P*> paint the walls.
No such command: 'paint'. (Type 'help' for help.)
[[ KEYWORD: command 'paint' ]]
*P*> get table
You get a table.
You try to carry too much!
You drop a table.
*P*> inv
You are carrying:
  Nothing.
*P*> look at table.
You see nothing special.
*P*> look table
You see nothing special.
*P*> get table.
You get a table.
You try to carry too much!
You drop a table.
*P*>
Tetra looks at a table.
*P*> look at bugs.
You don't see any "bug" here.
*P*> squish bug.
No such command: 'squish'. (Type 'help' for help.)
[[ KEYWORD: command 'squish' ]]
*P*> drop bug on table.
You don't have a "bug".
*P*> drop chair on table
You don't have a "chair".
*P*> get chair. dr
[[ (PC) Tetra loads module objects ]]
o[[ Unloading module 'objects'... ]]
[[ Loading module 'objects'... ]]
*P*> p chair on table.
You get a chair.
You drop a chair.
*P*> get table
You get a table.
*P*>
You try to carry too much!
You drop a table.
*P*> look table
You see nothing special.
On a table:
  Tetra
*P*>
[[ KEYWORD: command '@vb' ]]
*P*> look at the table.
You see an ordinary wooden table, about 4 feet square and 5 feet off the ground
On a table:
  Tetra
*P*> remove tetra
No such command: 'remove'. (Type 'help' for help.)
[[ KEYWORD: command 'remove' ]]
*P*> get tetra
You get Tetra.
You try to carry too much!
You drop Tetra.
*P*> look table
You see an ordinary wooden table, about 4 feet square and 5 feet off the
ground.'
On a table:
  Nothing.
*P*> get table
You get a table.
*P*> @select self
Edit target selected.
You feel as if something is watching you.
(#104) guest's fields:                      i_volume: 40
    body_pos: standing                      i_weight: 40
       c_hit: 0                         last_mentioned_object: [OBJ{table#107}]
      c_move: 0                                 name: guest
  connection: CON{192.168.0.2:49162#9}  priv_builder: 1
   container: OBJ{room#10}              priv_controller: 1
    contents: [OBJ{table#107}]           priv_runner: 1
 edit_target: 104                       priv_watcher: 1
      gender: male                         prototype: species.human
*P*> @get cnt_maxweight
guest's cnt_maxweight: 100
*P*> @get weight
guest's weight: 180
*P*> @select tetra
Edit target selected.
(#9) Tetra's fields:
     article: ''
    body_pos: sitting
       c_hit: 100
      c_move: 93.8000000000002
  connection: CON{192.168.0.3:49156#12}
   container: OBJ{room#10}
    contents: [OBJ{chair#105}]
 edit_target: 4
      gender: male
    i_volume: 11
    i_weight: 11
   invisible: 0
last_mentioned_object: [OBJ{human being#4}]
        name: Tetra
priv_builder: 1
priv_controller: 1
 priv_runner: 1
priv_watcher: 1
   prototype: species.human
       title: ''
*P*> @get weight
Tetra's weight: 180
*P*> @get cnt_maxweight
Tetra's cnt_maxweight: 200
*P*>
Tetra stands up.
Tetra gets you.

[P: species.human] ---------------- On Tetra -----------------------------------
         MISSING I-DESC
  +
      Exits: None.
A chair is here.
*P*>
Tetra tries to carry too much!
Tetra drops a chair.
Tetra drops you.

[P: room] -------------------------- A room ------------------- [N: room.second]
         You are in an unfinished room.
--+
      Exits: west
Tyr is standing here.
25 horses are here.
2 chairs are here.
Tetra (connected) is standing here.
*P*>
Tetra gets you.

[P: species.human] ---------------- On Tetra -----------------------------------
         MISSING I-DESC
  +
      Exits: None.
*P*>
Tetra tries to carry too much!
Tetra drops you.

[P: room] -------------------------- A room ------------------- [N: room.second]
         You are in an unfinished room.
--+
      Exits: west
Tyr is standing here.
25 horses are here.
2 chairs are here.
Tetra (connected) is standing here.
*P*>
You feel as if something is watching you.
*P*>
Tetra gets a chair.
*P*>
Tetra drops a chair.
*P*>
Tetra gets a horse.
*P*>
Tetra tries to carry too much!
Tetra drops a horse.
*P*>
Tetra gets you.

[P: species.human] ---------------- On Tetra -----------------------------------
         MISSING I-DESC
  +
      Exits: None.
Tetra tries to carry too much!
Tetra drops you.

[P: room] -------------------------- A room ------------------- [N: room.second]
         You are in an unfinished room.
--+
      Exits: west
Tyr is standing here.
25 horses are here.
Tetra (connected) is standing here.
2 chairs are here.
*P*> inv
You are carrying:
  a table
*P*> drop table
You drop a table.
*P*> loo

[P: room] -------------------------- A room ------------------- [N: room.second]
         You are in an unfinished room.
--+
      Exits: west
Tyr is standing here.
25 horses are here.
Tetra (connected) is standing here.
2 chairs are here.
A table is here.
*P*> get tetra
You get Tetra.
*P*>
You strain under your load.
*P*> get chair
You get a chair.
You strain under your load.
*P*> @view
(#9) Tetra's fields:                        i_weight: 0
     article: ''                           invisible: 0
    body_pos: standing                  last_mentioned_object: [OBJ{guest#104}]
       c_hit: 100                               name: Tetra
      c_move: 93.8000000000002          priv_builder: 1
  connection: CON{192.168.0.3:49156#12} priv_controller: 1
   container: OBJ{guest#104}             priv_runner: 1
    contents: []                        priv_watcher: 1
 edit_target: 28                           prototype: species.human
      gender: male                             title: ''
    i_volume: 0
*P*> @view self
(#104) guest's fields:
    body_pos: standing
       c_hit: 0
      c_move: 0
  connection: CON{192.168.0.2:49162#9}
   container: OBJ{room#10}
    contents: [OBJ{Tetra#9}, OBJ{chair#105}]
 edit_target: 9
      gender: male
    i_volume: 211
    i_weight: 191
last_mentioned_object: [OBJ{chair#105}]
        name: guest
priv_builder: 1
priv_controller: 1
 priv_runner: 1
priv_watcher: 1
   prototype: species.human
*P*> get table
You get a table.
*P*>
You try to carry too much!
You drop Tetra.
You drop a chair.
You drop a table.
*P*>
Tetra gets you.

[P: species.human] ---------------- On Tetra -----------------------------------
         MISSING I-DESC
  +
      Exits: None.
*P*> @view self
(#104) guest's fields:                      i_volume: -211
    body_pos: standing                      i_weight: -191
       c_hit: 0                         last_mentioned_object: [OBJ{table#107}]
      c_move: 0                                 name: guest
  connection: CON{192.168.0.2:49162#9}  priv_builder: 1
   container: OBJ{Tetra#9}              priv_controller: 1
    contents: []                         priv_runner: 1
 edit_target: 9                         priv_watcher: 1
      gender: male                         prototype: species.human
*P*> mload impulses
[[ (PC) a guest loads module impulses ]]
[[ Unloading module 'impulses'... ]]
[[ Loading module 'impulses'... ]]
*P*> in
Tetra drops you.
v
[P: room] -------------------------- A room ------------------- [N: room.second]
         You are in an unfinished room.
--+
      Exits: west
Tyr is standing here.
25 horses are here.
2 chairs are here.
Tetra (connected) is standing here.
A table is here.
*P*>
You are carrying:
  Nothing.
*P*> get table
You get a table.
*P*> drop it
You drop a table.
*P*> @view self
(#104) guest's fields:                      i_volume: 0
    body_pos: standing                      i_weight: 0
       c_hit: 0                         last_mentioned_object: [OBJ{table#107}]
      c_move: 0                                 name: guest
  connection: CON{192.168.0.2:49162#9}  priv_builder: 1
   container: OBJ{room#10}              priv_controller: 1
    contents: []                         priv_runner: 1
 edit_target: 9                         priv_watcher: 1
      gender: male                         prototype: species.human
*P*>
Tetra gets you.

[P: species.human] ---------------- On Tetra -----------------------------------
         MISSING I-DESC
  +
      Exits: None.
Tetra strains under his load.
*P*> !
(#104) guest's fields:                      i_volume: 0
    body_pos: standing                      i_weight: 0
       c_hit: 0                         last_mentioned_object: [OBJ{table#107}]
      c_move: 0                                 name: guest
  connection: CON{192.168.0.2:49162#9}  priv_builder: 1
   container: OBJ{Tetra#9}              priv_controller: 1
    contents: []                         priv_runner: 1
 edit_target: 9                         priv_watcher: 1
      gender: male                         prototype: species.human
*P*>
Tetra drops you.

[P: room] -------------------------- A room ------------------- [N: room.second]
         You are in an unfinished room.
--+
      Exits: west
Tyr is standing here.
25 horses are here.
2 chairs are here.
Tetra (connected) is standing here.
A table is here.
*P*> get chair
You get a chair.
*P*>
Tetra gets you.

[P: species.human] ---------------- On Tetra -----------------------------------
         MISSING I-DESC
  +
      Exits: None.
Tetra strains under his load.
*P*>
Tetra drops you.

[P: room] -------------------------- A room ------------------- [N: room.second]
         You are in an unfinished room.
--+
      Exits: west
Tyr is standing here.
25 horses are here.
Tetra (connected) is standing here.
A chair is here.
A table is here.
*P*> get table
You get a table.
*P*> @view self
(#104) guest's fields:
    body_pos: standing
       c_hit: 0
      c_move: 0
  connection: CON{192.168.0.2:49162#9}
   container: OBJ{room#10}
    contents: [OBJ{chair#50}, OBJ{table#107}]
 edit_target: 9
      gender: male
    i_volume: 51
    i_weight: 51
last_mentioned_object: [OBJ{table#107}]
        name: guest
priv_builder: 1
priv_controller: 1
 priv_runner: 1
priv_watcher: 1
   prototype: species.human
*P*>
Tetra gets you.

[P: species.human] ---------------- On Tetra -----------------------------------
         MISSING I-DESC
  +
      Exits: None.
*P*>
Tetra tries to carry too much!
Tetra drops you.

[P: room] -------------------------- A room ------------------- [N: room.second]
         You are in an unfinished room.
--+
      Exits: west
Tyr is standing here.
25 horses are here.
Tetra (connected) is standing here.
A chair is here.
*P*>
Tetra gets you.
*P*>
Tetra tries to carry too much!
Tetra drops you.
*P*>
[[ (PC) Tetra loads module powers ]]
[[ Unloading module 'powers'... ]]
[[ Loading module 'powers'... ]]
*P*>
[[ (PC) Tetra forces Eliza to e ]]
Eliza has arrived from the west.
*P*>
[[ (PC) Tetra forces Eliza to e ]]
*P*>
Tetra says "Hello."
*P*>
Eliza says "How do you do. Please state your problem."
*P*>
Tetra says "Oh, you again."
*P*>
Eliza says "We were discussing you -- not me."
*P*>
Tetra says "Really?"
*P*>
Eliza says "Please go on."
*P*>
Tetra says "Go on with what?"
*P*>
Eliza says "Does that question interest you?"
*P*>
Tetra says "No, you're just being annoying."
*P*>
Eliza says "Are you saying no just to be negative?"
*P*>
Tetra says "Must you be like this?"
*P*>
Eliza says "Could there really be some connection?"
*P*>
Tetra says "Connection between what and what?"
*P*>
Eliza says "What answer would please you most?"
*P*>
Tetra says "Your answer."
*P*>
Eliza says "What about your own answer?"
*P*>
Tetra says "You haven't asked any questions worth answering."
*P*>
Eliza says "You're not really talking about me -- are you?"
*P*>
Tetra says "Of course I am. Do you see any other annoying computer programs arou
nd here?"
*P*>
Eliza says "Do computers worry you?"
*P*>
Tetra laughs.
Eliza leaves west.
*P*>
Eliza has arrived from the west.
*P*>
Tetra says "How could you possibly think they do?"
*P*>
Eliza says "What comes to mind when you ask that?"
*P*>
Tetra says "Shut up."
*P*>
Eliza says "Are you angry?"
*P*>
Eliza leaves west.
*P*>
Tetra leaves west.
*P*>
[[ Eliza has quit. ]]
[[ 192.168.0.3:49159 (Eliza): disconnected. ]]
[[ n/a: disconnected normally. ]]
[[ 192.168.0.3:49160: connected. ]]
*P*>
[[ 192.168.0.3:49160 (Eliza): logged in. ]]
[[ 192.168.0.3:49160 (Eliza): connected to body. ]]
*P*>
[[ (PC) Tetra disconnected connection 16 (Eliza) ]]
[[ 192.168.0.3:49160 (Eliza): disconnected. ]]
*P*>
[[ (PC) Tetra disconnected connection 9 (guest) ]]
Thanks for trying mpMUD!
